Gametronics Proceedings
GAMETRONICS
PROCEEDINGS
ELECTRONIC ENGINEERING TIMES
ELECTRONIC GAME SERIESCG-1
GAMETRONICS
PROCEEDINGS
Chairman: Jerry Eimbinder
Program Chairman: John Tsantes
Arrangements: Margie Stenzler
Coordination: Robert Sugarman
Photography: Liane Enkelis
Registration: Elena Carelli
Staff: Dody Riggs, Cathy Figorito
Gametronics / Volume 1 / January, 1977
GAMETRONICS
The Electronic Game
Designer’s Conference
Proceedings of the
First Annual Gametronics Conference
January 18-20, 1977
San Francisco
A billion dollar industry is in the making. Thanks to advances in integrated-circuit technologies, designers are contemplating game systems of startling sophistication and unprecedented player involvement.
The era of the electronic game is at hand. Its scope is limited by the creativity of the mind, not the ability of solid-state electronics. This is a time for resourcefulness, planning, courage and movement.
To help designers meet the challenges of the electronic games industry, a special conference was organized by Electronic Engineering Times. Called “Gametronics,” this conference brings together active and prospective participants in game design and production with leading suppliers of components for electronic games.
Electronic Engineering Times
280 Community Drive
Great Neck, New York 11021
TABLE OF CONTENTS
I. Television Games: Their Past, Present and Future by Ralph H. Baer, Sanders Associates7–30 II. An Approach to Microprocessor-Based Game Architecture by Kam Li, Signetics Corporation31–44 III. Applying the F8 Microcomputer Family to Games by Ronald L. Baldridge, Mostek Corporation45–64 IV. 65–76 V. Game Power Supply Considerations by James F. McNulty, Adtech Power, Inc77–88 VI. A Home Video Game Cartridge Connector System by Robert M. Bogursky, Burndy Corporation89–108 VII. Electronic Games: Technology Drives Market Explosion by Jeff D. Montgomery, Gnostic. Concepts109–114 VIII. The Trazor—A New Input Device by William Pepper, Jr., Peptek, Inc. and Alan J. Rider, Reston Consulting Group, Inc.115–120 IX. Video Portrait Systems by Glen R. Southworth, Colorado Video, Inc.121–128 X. TV Game Design: Parameters, Pitfalls, Potentials by Stephen Beck, Consultant129–146 XI. TV Games and the FCC by Daniel J. Norton, Sanders Associates, Inc.147–152 XII. 153–154 XIII. Connectors and Switches for Use in Games by Dick Pierce, Molex, Inc.155–158 XIV. TV Game Background by Jerry Eimbinder, Electronic Engineering Times159–165 XV. Trends in TV Games by Jerry Eimbinder, Electronic Engineering Times166–173 XVI. Video Game Controllers by Victor Kley, I Corp.174–184 XVII. The Six-In-One TV Game Chip by Les Penner, General Instrument Corp.185–208 XVIII. Part 1: Game Categories; Part 2: Game Types by Jerry Eimbinder, Electronic Engineering Times209–224
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