A | I | P | T | L | O | E | H | R | Q | D | C | F | U | G | N | S | K | M | B | A |
A | I | P | T | S | N | G | L | O | E | U | F | C | D | K | M | B | Q | R | H | A |
A | B | M | K | S | N | G | L | T | P | I | O | E | U | F | C | D | Q | R | H | A |
A | I | P | T | L | O | E | U | G | N | S | K | M | B | Q | D | C | F | R | H | A |
Now, if the sailor takes the first route he will make C his 12th island (counting A as 1); by the second route he will make C his 13th island; by the third route, his 16th island; and by the fourth route, his 17th island. If he goes the reverse way, C will be respectively his loth, 9th, 6th, and 5th island. As these are the only possible routes, it is evident that if the sailor puts off his visit to C as long as possible, he must take the last route reading from left to right. This route I show by the dark lines in the diagram, and it is the correct answer to the puzzle.
The map may be greatly simplified by the "buttons and string" method, explained in the solution to No. 341, "The Four Frogs."
250.—THE GRAND TOUR.
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The first thing to do in trying to solve a puzzle like this is to attempt to simplify it. If you look at Fig. 1, you will see that it is a simplified version of the map. Imagine the circular towns to be buttons and the railways to be connecting strings. (See solution to No. 341.) Then, it will be seen, we have simply "straightened out" the previous diagram without affecting the conditions. Now we can further simplify by converting Fig. 1 into Fig. 2, which is a portion of a chessboard. Here the directions of the railways will resemble the moves of a rook in chess—that is, we may move in any direction parallel to the sides of the diagram, but not diagonally. Therefore the first town (or square) visited must be a black one; the second must be a white; the third must be a black; and so on. Every odd square visited will thus be black and every even one white. Now, we have 23 squares to visit (an odd number), so the last square visited must be black. But Z happens to be white, so the puzzle would seem to be impossible of solution.
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As we were told that the man "succeeded" in carrying out his plan, we must try to find some loophole in the conditions. He was to "enter every town once and only once," and we find no prohibition against his entering once the town A after leaving it, especially as he has never left it since he was born, and would thus be "entering" it for the first time in his life. But he must return at once from the first town he visits, and then he will have only 22 towns to visit, and as 22 is an even number, there is no reason why he should not end on the white square Z. A possible route for him is indicated by the dotted line from A to Z. This route is repeated by the dark lines in Fig. 1, and the reader will now have no difficulty in applying it to the original map. We have thus proved that the puzzle can only be solved by a return to A immediately after leaving it.
251.—WATER, GAS, AND ELECTRICITY.
According to the conditions, in the strict sense in which one at first understands them, there
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