Page:Chess fundamentals (IA chessfundamental00capa).pdf/55

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A CLASSICAL ENDING
39

The third part will consist in timing the advance of the Kt P so as to play P - Kt 6 when the White King is at R 1. It now becomes evident how necessary it is to be able to move the Kt P either one or two squares according to the position of the White King, as indicated previously.[1] In this case, as it is White's move, the Pawn will be advanced two squares since the White King will be in the corner, but if it were now Black's move the Kt P should only be advanced one square since the White King is at Kt 1.

8. K - R 1 P - Kt 4
9. K - Kt 1 P - Kt 5
10. K - R 1 P - Kt 6
11. P × P

If K - Kt 1, P - Kt 7.

11. ........ P × P
12. K - Kt 1 P - Kt 7
13. K - B 2 K - R 7

and wins.

It is in this analytical way that the student should try to learn. He will thus train his mind to follow a logical sequence in reasoning out any position. This example is excellent training, since it is easy to divide it into three stages and to explain the main point of each part.

The next subject we shall study is the simple oppo-

  1. See page 37.