marked off, each large enough to hold half the players, and two "Prisons," a little smaller, some distance from the Bases, according to convenience. Two methods of laying out ground are shown in the diagrams.
The players are divided into two opposing sides, each of which occupies one of the Bases. A player from one side begins the game by running beyond the bounds of his Base and one on the opposite side pursues him. A second man from the first party chases the pursuer, and so on, each party sending out as many men as they choose. If any one is touched, while out of bounds, by a player on the opposite side who left bounds after him he must go to the prison belonging to the enemy, and stay there until he is released by one of his own side. The Prison of each side is opposite the Base of the other side, as shown in the diagrams. No one is allowed to touch the catcher as he returns to his Base, which he must do at once. A prisoner can be released by any one of his friends who can run from his Base to the Prison without being caught. (When more than one player is in Prison they may link hands, and reach out into the playing space, the man touched being the only one released.) The prisoner and his friend may then return to their Base in safety. But if a player is caught while attempting a release he must himself go to Prison. The game is won by the party that