move was made, and at times they looked from the board and for hours stared on the sky seeking as though in heaven for advice. But Becuma's foster-sister, Ainè, came from the Shí, and, unseen by any, she interfered with Art's play, so that, suddenly, when he looked again on the board, his face went pale, for he saw that the game was lost.
"I didn't move that piece," said he sternly.
"Nor did I," Becuma replied, and she called on the onlookers to confirm that statement.
She was smiling to herself secretly, for she had seen what the mortal eyes around could not see.
"I think the game is mine," she insisted softly.
"I think that your friends in Faery have cheated," he replied, "but the game is yours if you are content to win it that way."
"I bind you," said Becuma, "to eat no food in Ireland until you have found Delvcaem, the daughter of Morgan."
"Where do I look for her," said Art in despair.
"She is in one of the islands of the sea," Becuma replied, "that is all I will tell you," and she looked at him maliciously, joyously, contentedly, for she thought he would never return from that journey, and that Morgan would see to it.