were told to take the Tundun in hand, and to sound it, which they did with evident reluctance and apprehension.
Before the return to the camp, what is called the "opossum game" was played. A young tree was cut down and trimmed of its branches so as to form a pole about twenty feet long, and perhaps six inches thick at the lower end. This was placed in a hole dug in the ground, a large bunch of leaves being tied to the upper end. It represented a tree, and was held in position by as many men as could get at it, grasping it with one hand, and holding in the other a bundle of leafy twigs. Up this pole one after the other the Bullawangs climbed, touching it only with their hands and feet, imitating the actions of opossums, while the men below rustled their bunches of leaves and shouted "Huh!" This was supposed to represent an opossum hunt. It is interesting as being the only "animal game" in the Jeraeil, and it seems to be introduced without any reason or connection with the other ceremonies. It is, however, noteworthy that the Kurnai say it is done "to amuse the boys," and this is the reason given by the Murring for the performance of their numerous animal games and dances, which, like this one, take place immediately following the "central mystery." I regard this "opossum game" as most probably a survival from a time when the Kurnai had a class-system with numerous totems.
The men all now returned to their camps, and the Tutnurring to theirs under the charge of the Bullawangs. It was evident, however, that the novices were no longer under such strict supervision as before, they being now in the ranks of men though only so recently admitted.
At about eight o'clock in the evening the Bullawangs took their charges, each carrying a Tundun, for the purpose, as they put it, of "frightening the women." The women and children are always told that at the secret parts of the Jeraeil, Tundun himself comes down to "make the boys into men." The hideous sounds which the uninitiated may chance to hear from a distance they are told is Tundun's voice, and they are warned not to leave