first tried to ride a wheel and when you first tried to swim. You got excited, didn't you? And when you thought the wheel was going over you gave it a wild twist that did send you over, and when you thought you were going to drown you thrashed around in a way that only made matters worse. Well, that's a lesson to remember in running a flying machine. Don't get excited and lose your presence of mind, or it may cost you your life. Keep cool, act quickly, but don't overdo a thing. If the machine is tipping a little to one side, don't get excited and throw it clean over the other way. And don't try to make any sharp turns until you know your machine thoroughly."
Then he had them watch him while making several flights close to the ground, and told them exactly what he was going to do. This lasted for two days.
"Running an auto and a bicycle will help you," he said. "But sailing a biplane is, after all, a science in itself. But you'll learn—I see that by the way you take hold."
There had been a slight breeze blowing during the third afternoon, but towards sunset this went down, and then the aviator said that Dick might try a short flight, over a cornfield that was dclose by.
"Don't go too high," he cautioned. "And if