Black
|
White |
sides at G 17 and N 17, but L 17 is better because Black should be occupied not merely with taking a position, but more particularly with killing White’s fourth stone. In the sequel K 17 is actually taken by White. |
it up brings more territory elsewhere than is there lost. It is a favorite device of strong players to apparently abandon a position to their adversary after first preparing it so that eventually it may live, or so that it may afterward aid in surrounding one of the adversary’s groups. The abandoned position often reawakens to life if the weaker adversary allows his surrounding group to be itself surrounded and taken before the capture of the abandoned position has been completed. |
29. N 17. |
30. F 7. |
31. G 7. |
32. K 3. It might have been better to have played at G 8. Then if Black replied at H 7, White could play at C 10, and the white territory in the neighborhood of line D would be very large. Certainly in that case H 3 would have been abandoned, but not M 3–M 5. Since 32 K 3 is purely defensive, Black gets the attack, and appreciably reduces the white territory in the neighborhood of line D. |
33. D 8. |
34. D 7. |
35. D 11. |
36. C 11. |
37. D 12. |
38. C 12. |
39. D 13. |
40. C 13. |
41. G 9. |
42. G 6. If this move had not divided the black groups, Black would have become too powerful. |
Page:Smith - The game of go.djvu/109
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ILLUSTRATIVE GAMES
83