Black
|
White |
169. D 11. |
170. D 8. |
171. D 7. |
172. F 5. |
173. E 5. |
174. F 6. |
175. C 14. |
176. M 7. |
177. R 8. "Ko." A weak move. White's position is already better, and Black should play at B 14, where he might have a chance to kill White's group, in the upper left-hand corner. |
178. B 14. White's group is now safe. |
179. B 13. |
180. A 14. |
181. C 12. |
182. B 16. This is an interesting problem. If White plays at B 15, Black could kill the group. |
183. L 7. |
184. D 5. |
185. C 8. |
186. D 9. |
187. B 5. |
188. B 6. |
189. A 4. Takes. |
190. D 6. |
191. B 7. |
192. B 8. |
193. A 6. Takes. |
194. F 2. Defending his large territory on the lower edge of the board. |
195. E 4. |
196. Q 8. "Ko." Attacking Black's group which has still to form the necessary two "Me." |
197. J 8. |
198. H 9. White cannot afford to fill the "Ko" at R 8. |
199. R 8. "Ko." |
200. G 18. |
201. H 19. |
202. Q 8. "Ko." Returning to the attack. |
203. O 9. Takes. |
204. E 6. A necessary connection. |
205. G 4. Invading White's territory. |
206. G 5. Takes. White must do this or lose ten stones. |
207. E 2. |
208. G 3. |
Page:Smith - The game of go.djvu/119
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ILLUSTRATIVE GAMES
93