Page:Smith - The game of go.djvu/119

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ILLUSTRATIVE GAMES
93

Black

White

169. D 11.

170. D 8.

171. D 7.

172. F 5.

173. E 5.

174. F 6.

175. C 14.

176. M 7.

177. R 8. "Ko." A weak move. White's position is already better, and Black should play at B 14, where he might have a chance to kill White's group, in the upper left-hand corner.

178. B 14. White's group is now safe.

179. B 13.

180. A 14.

181. C 12.

182. B 16. This is an interesting problem. If White plays at B 15, Black could kill the group.

183. L 7.

184. D 5.

185. C 8.

186. D 9.

187. B 5.

188. B 6.

189. A 4. Takes.

190. D 6.

191. B 7.

192. B 8.

193. A 6. Takes.

194. F 2. Defending his large territory on the lower edge of the board.

195. E 4.

196. Q 8. "Ko." Attacking Black's group which has still to form the necessary two "Me."

197. J 8.

198. H 9. White cannot afford to fill the "Ko" at R 8.

199. R 8. "Ko."

200. G 18.

201. H 19.

202. Q 8. "Ko." Returning to the attack.

203. O 9. Takes.

204. E 6. A necessary connection.

205. G 4. Invading White's territory.

206. G 5. Takes. White must do this or lose ten stones.

207. E 2.

208. G 3.