White
|
Black |
|
played at F 5. |
83. F 5. |
84. J 10. Black should play nearer the edge of the board. J 10 is radically wrong. |
85. K 8. |
86. H 13. Black tries to form a living group in the center without support; this can seldom be done. |
87. H 12. |
88. J 11. |
89. J 13. |
90. H 8. |
91. J 8. |
92. H 7. These stones are hopeless from the start. Black should play in the right-hand corners. |
93. H 6. |
94. J 7. |
95. L 7. |
96. J 6. |
97. H 5. |
98. J 5. |
99. G 4. Takes. |
100. J 9. |
101. M 6. |
102. N 5. M 5 would be much better. |
103. M 5. |
104. K 4. Black adds more stones to his already hopeless group. This is one of the commonest mistakes. |
105. M 4. |
106. J 12. Black should jump to the right, say at M 11. |
107. K 13. |
108. G 14. F 15 might have helped Black. |
109. F 15. |
110. H 4. |
111. J 4. |
112. F 7. |
113. H 3. Takes. |
114. E 6. Unnecessary. Black should play somewhere in the unoccupied portion of the board. |
115. M 12. |
116. A 13. Wholly wasted unless Black were an expert. |
117. B 11. |
118. B 17. |
119. B 18. |
120. C 18. |
Page:Smith - The game of go.djvu/133
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ILLUSTRATIVE GAMES
107