XII
Handicap
Plate 20 (C)
White
|
Black |
1. C 13. "Ogeima Kakari." This is another method of commencing the attack; it does not attack the corner so directly, but it gives White a better chance on the sides or center. |
2. C 15. This is to prevent White from playing at B 16. |
3. G 17. White attacks from the other side in the same way. |
4. E 17. Preventing White from entering at D 18; this secures the corner for Black. |
5. C 17. This is a "Sute ishi" or sacrificed stone. White threatens to connect it with one side or the other. |
6. B 16. |
The game is about even; if White does not play at C 17 on the fifth move, Black gets much the better of it.
XIII
Handicap
White
|
Black |
1. N 17. "Ogeima Kakari." |
2. P 17. Preventing the entry at Q 18. |
3. R 14. White attacks the other side with "Kogeima." |
4. S 15. Very important move for Black; if Black makes a move elsewhere at this point ("Tenuki,") White gets much the better of it. |