White
|
Black |
|
Comment by Honinbo Shuye: |
57. P 8. |
58. P 6. |
59. O 6 |
60. O 7. ("Kiru.") Cutting off connection of the white groups. |
61. M 2. Since White is cut off at O 7, he must form "Me" in this group. |
62. K 9. Black sees that White can form the necessary two "Me," and therefore does not press the attack. |
63. Q 8. |
64. R 7. Black must extend in this way. |
65. R 8. |
66. S 8. ("Osaeru.") |
67. S 9. |
68. S 7. ("Tsugu.") The usual series of moves. |
69. P 5. ("Atari.") |
70. Q 6. |
71. Q 10. |
72. Q 11. |
73. R 9. |
74. P 10. ("Sente.") |
75. O 10. White must sacrifice No. 71 in order to escape. |
76. S 10. |
77. N 9. |
78. M 8. |
79. P 9. |
80. Q 9. Takes. This is "Ko." |
81. T 10. ("Haneru.") |
82. T 11. ("Osaeru.") |
83. Q 10. Taking in "Ko." |
84. P 11. ("Tsugu.") Black must play here to save the frontier |
85. T 9. Saving the stone at T 10. |
86. R 11. Black cannot neglect to play here. |
87. O 11. |
88. L 11. |
89. L 10. |
90. K 10. |
91. Q 13. White must break up Black's territory in the upper right-hand corner. |
92. P 12. |
93. M 11. White retreats. |
94. M 10. |
Page:Smith - The game of go.djvu/98
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THE GAME OF GO