Just then a splendid idea came into the head of the hobgoblin. Leaning toward his mistress, he whispered, "How would these two do?"
"Good!" said Filamina, and turning to the worthy couple, she said, "Would you be willing to take the situation, and come to the castle to live?"
The witch and the wizard both said that they would be perfectly willing to do so. They would shut up their cottage, and come with her immediately, if that would please her. Filamina thought that would suit exactly, and so the cottage was shut up, and the four walked up to the castle, the witch assuring Filamina that she and her husband would find out where the runaways were, as soon as they could get to work with the magical instruments.
When they reached the gate, and Filamina pulled the key from the hobgoblin's back, the witch opened her eyes very wide.
"If I had known that," she said to herself, "I need not have lost the reward."
All now entered the castle, and the penitent hippogriff, who had been lying in a shadow of the wall, quietly followed them.
The wizard and the witch went immediately into the Dim-lit Vault, and began with great delight to examine the magical instruments. In a short time the wizard came hurrying to call Filamina.
"Here," he said, when he had brought her into the room, "is a myth-summoner. With this, you can bring back all your servants. You see these rows of keys, of so many colors. Some are for fairies, some for giants, some for genii, and there are some for each kind of creature. Strike them, and you will see what will happen."
Filamina immediately sat down before the key-board of this strange machine, and ran her fingers along the rows of keys. In