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The Morontia Life
547

worlds. Many of the activities of these spheres take place in the open enclosures of the variously designated circles, squares, and triangles. The majority of the mansion world structures are roofless, being enclosures of magnificent construction and exquisite embellishment. The climatic and other physical conditions prevailing on the architectural worlds make roofs wholly unnecessary.


These custodians of the transition phases of ascendant life are supreme in the management of morontia affairs. They were created for this work, and pending the factualization of the Supreme Being, always will they remain Morontia Companions; never do they perform other duties.

As systems and universes are settled in light and life, the mansion worlds increasingly cease to function as transition spheres of morontia training. More and more the finaliters institute their new training regime, which appears to be designed to translate the cosmic consciousness from the present level of the grand universe to that of the future outer universes. The Morontia Companions are destined to function increasingly in association with the finaliters and in numerous other realms not at present revealed on Urantia.

You can forecast that these beings are probably going to contribute much to your enjoyment of the mansion worlds, whether your sojourn is to be long or short. And you will continue to enjoy them all the way up to Salvington. They are not, technically, essential to any part of your survival experience. You could reach Salvington without them, but you would greatly miss them. They are the personality luxury of your ascending career in the local universe.


4. THE REVERSION DIRECTORS

Joyful mirth and the smile-equivalent are as universal as music. There is a morontial and a spiritual equivalent of mirth and laughter. The ascendant life is about equally divided between work and play—freedom from assignment.

Celestial relaxation and superhuman humor are quite different from their human analogues, but we all actually indulge in a form of both; and they really accomplish for us, in our state, just about what ideal humor is able to do for you on Urantia. The Morontia Companions are skillful play sponsors, and they are most ably supported by the reversion directors.

You would probably best understand the work of the reversion directors if they were likened to the higher types of humorists on Urantia, though that would be an exceedingly crude and somewhat unfortunate way in which to try to convey an idea of the function of these directors of change and relaxation, these ministers of the exalted humor of the morontia and spirit realms.


In discussing spirit humor; first let me tell you what it is not. Spirit jest is never tinged with the accentuation of the misfortunes of the weak and erring. Neither is it ever blasphemous of the righteousness and glory of divinity. Our humor embraces three general levels of appreciation:

  1. Reminiscent jests. Quips growing out of the memories of past episodes in one's experience of combat, struggle, and sometimes fearfulness, and ofttimes foolish and childish anxiety. To us, this phase of humor derives from the deep-seated and abiding ability to draw upon the past for memory material with which pleasantly to flavor and otherwise lighten the heavy loads of the present.