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Page:Through the Looking-Glass, and What Alice Found There.djvu/11

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RED.
g8 black knight
c6 white king
f5 white knight
e4 black king
d2 white pawn
e2 black queen
c1 white queen
f1 white rook

WHITE.


White Pawn (Alice) to play, and win in eleven moves.


PAGE

  1. Alice meets R. Q.35
  2. Alice through Q.'s 3d (by railway)48
    to Q.s, 4th. (Tweedledum and Tweedledee)54
  3. Alice meets W. Q. (with shawl)91
  4. Alice to Q.'s 5th (shop, river, shop)101
  5. Alice to Q.'s 6th (Humpty Dumpty)112
  6. Alice to Q.'s 7th (forest)155
  7. W. Kt. takes R.Kt.161
  8. Alice to Q.'s 8th (coronation)183
  9. Alice becomes Queen196
  10. Alice castles (feast)204
  11. Alice takes R.Q. & wins215

PAGE

  1. R. Q. to K. R.'s 4th45
  2. W. Q. to Q. B.'s 4th (after shawl)91

  3. W. Q. to Q. B.'s 5th (becomes sheep)100
  4. W. Q. to K. B.'s 8th (leaves egg on shelf)111
  5. W. Q. to Q. B.'s 8th (flying from R. Kt.)149
  6. R. Kt. to K.'s 2nd (ch.)158
  7. W. Kt. to K. B.'s 5th182
  8. R. Q. to K.'s sq. (examination)186
  9. Queens castle 199
  10. W. Q. to Q.R.'s 6th (soup) 211