before the first player; and all is ready for the real game.
The incense-burner retires behind a little screen, shuffles the flat packages like so many cards, takes the uppermost, prepares its contents in the censer, and then, returning to the party, sends the censer upon its round. This time, of course, he does not announce what kind of incense he has used. As the censer passes from hand to hand, each player, after inhaling the fume, puts into the tablet-box one tablet bearing that mark or number which he supposes to be the mark or number of the incense he has smelled. If, for example, he thinks the incense to be “guest-incense,” he drops into the box that one of his tablets marked with the ideograph meaning “guest;” or if he believes that he has inhaled the perfume of No. 2, he puts into the box a tablet numbered “2.” When the round is over, tablet-box and censer are both returned to the incense-burner. He takes the six tablets out of the box, and wraps them up in the paper which contained the incense guessed about. The tablets themselves keep the personal as well as the general record,—since each player remembers the particular design upon his own set.